Glory!

I am very proud that my mod, my group, my course, my department, my university was awarded the Educational category prize in Epic’s “Make Something Unreal” contest.

ITU wins Educational Category in Make Something Unreal

Posted at 1pm on 02/26/10 | no comments | Filed Under: Uncategorized read on

On political gameplay [Part 3]

In the last post, I explained how political gameplay can be applied in multi-player games. So what’s the case in single player-games, which in the so-far called “political games” are the majority.

In my first post, I claimed that in these traditional political games, the players do not experience political gameplay, but rather “play” with politics. For multi-player games I proposed a gameplay that instead of imposing ideology onto the players, it would rather afford for the players reveal hidden ideology that already exists in their subconscious minds. Under this scope, in single player players, political gameplay takes a form of ethical gameplay. Ethical gameplay, as already examined and assessed by Miguel Sicart (see The Ethics of Computer GamesThe banality of simulated evil: designing ethical gameplay), addresses ludic interactions that challenge the players’ ethics. In single player games, it can be easily prescribed by allowing the player to make non-systemic ethical decisions.

Posted at 10pm on 01/03/10 | no comments | Filed Under: Game Design, Thoughts read on

About

I am not ready to share personal information yet.
Copyright © 2007 Christos Iosifidis

My poor Portfolio